Meet The Heroes
Jess – Jessar
Jess/Jessar is the 35-year old main character of our story and believed to be Half-Elon with characteristic pointed ears and earlobes. He is the Journeyman of Prophecy that titles our project, and he is escaping indentured slavery on a Langbardian slave ship at the start of our story. Kidnapped before his mother could take him to the Observatory on his tenth birthday to learn his Star Name, he lacks the Stargon pearly-white cabochon oval stone every other person in a Souled Race has on the back of their left hand.
Sabretha
Sabretha is the 9,058-year old heroine of our story, a Solowen Sword Maiden of the Valkar People of the Dooms. She is actually the Last Valkara, for whom the Valkara Quest was commissioned by Queen Asara to locate. At the start of our story, she is in the Ice Kingdom of Mal-Tar, and she does not appear until the day Ogador and Stefir come to Silarom, Galbard to begin the Journey of Dooms.
Stefir
Stefir is the 9,059-year old Chronologist of our story, a Solon Wizard who specializes in the magic of time—Chronomancy—and the magic of energy—Evocation. He maintains the Chrono Force in the West-Realm Principality of Walanar in Lidor Tower.
At the start of our story, he is in the teeming city of Plasis along with Ogador to assist the Journeyman in escaping from slavery and the forces assigned by unknown players to recapture Jessar. They also plan to transfer Jess’ inheritance from the Journeyman’s missing mother and provide the Stargon the Wizard has held for 25 years.
Ogador
Ogador is the 56-year old (but 30-looking) human Heir Prince of West-Realm. An expert with the long sword, he is also the Governor of Walanar. At the start of our story, he is in the teeming city of Plasis along with Stefir to assist the Journeyman in escaping from slavery and the forces assigned by unknown players to recapture Jessar. They also plan to transfer Jess’ inheritance from the Journeyman’s missing mother and provide the Stargon missing for 25 years.
Vilia
Vilia has been the Yitrava Witch leader of the Rainbow Tribe of Gypsies and the entire Gelvenum Exile population in Galbard. At the start of our story, she is in the teeming city of Plasis along with Mishar and a clan of her Tribe. While she came to attend the Great Council of Civilized Countries, she also hopes to meet the Journeyman.
Bidmaron
Bidmaron is the 58-year old Supreme Ranger of the Border Scouts and a citizen of the Swordland. He is a master of Web Magic. At the start of our story, he is in the Ice Kingdom of Mal-Tar with Sabretha. He does not appear in our story until the day Ogador and Stefir come to Silarom, Galbard to begin the Journey of Dooms.
Mishar
An 1,841 year-old Elon, Mishar is Legatus Marshal of the Holvenum Exiles, Foreign Minister of Galbard, and secret leader of the Galbard Resistance that opposes King Avril’s isolationist policies. At the start of our story, he is in the teeming city of Plasis along with Vilia and a clan of her Rainbow Tribe to attend the Great Council of Civilized Countries. Together with his son Amar, he lives across Infamy Avenue from the Journeyman family estate in Silarom.
Amar
A 12 year-old Elon boy, Amar is the son of Mishar, and he is a marksman with a hand crossbow. At the start of our story, he is in the teeming city of Plasis with Vilia and a clan of her Rainbow Tribe to attend the Great Council of Civilized Countries. He likes playing with his Gypsy girlfriend Rosiel.
Rosiel
A 12 year-old Elwen Gypsy, Rosiel is a Talent with innate ability in Enchantment magic. Rosiel’s parents are unknown because she was a baby abandoned in the Gypsy village Klaipek. At the start of our story, she is in the teeming city of Plasis with Vilia and a clan of the Rainbow Tribe to attend the Great Council of Civilized Countries. She likes playing with her boyfriend Amar.
Silentwing
Silentwing is the barn owl Familiar of Stefir, and their mutual Bonding occurred during Stefir’s tutelage to Lufir at the end of the Sacred Age. As a barn owl, Silentwing has incredible visual acuity and motion sensitivity, high olfactory senses, and acute auditory ability.






